About This Game Astrela Starlight is an adventure game where the player can explore, interact with various NPCs, complete quests, mine and refine materials, then build new spacecraft and space stations.Command the AstrelaYou have been given command of the Astrela and sent to the Lystran region of our galaxy. Four different races have already settled here along the path of an advanced race that disappeared long ago. As a member of the Risian, only your advanced capabilities and spacecraft will be able to solve the mystery of the lost race, and help the new races complete their quests.Salvage the TserilecxThe Tserilecx is an advanced Risian ship used for hauling resources and constructing space stations. Salvage the Tserilecx and start building an empire.Converse with NPCs throughout the Lystran RegionMeet the Cetus race. From the water world of Ceton, the Cetus have traveled to this region and need your help exploring, mining resources, and building a star dock. Converse with many NPCs, learn new information, and complete quests.Mine ResourcesMine hydrogen as the basic currency throughout the game. Explore to discover planets, moons, and other celestial phenomenon to mine more advanced metals, gases, and other useful compounds.Trade Resources and TechnologiesTrade with NPCs and stations for rare resources and ship's systems.Manage Ship's SystemsEquip systems, manage your reactors, and transfer power between systems for extreme speed, defense, or fire power. 6d5b4406ea Title: Astrela StarlightGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Master Plan Multimedia LLCPublisher:Master Plan Multimedia LLCRelease Date: 22 Aug, 2018 Astrela Starlight Activation Code And Serial Key starlight australian open. starlight australian labradoodles. australia starlight. starlight australia address. starlight australia jobs. australia starlight media. star light australian geographic. starlight australian shepherds This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun. Target Information - Update: The Target information window has been resized to better fit in more square resolutions. The control icons now appear over the target information. In addition, the ship's systems all now have backgrounds, fit better, and have names or icons noting what they are.Other Changes this week:Bug fixed in cargo transfer causing duplicate systems to be lost in transfer.Cooler on the Astrela has been updated.Fixed max charge bug when a shield system was damaged.Setting all filters in the radar screen caused a flicker in the screen, fixed.Items could be repeat build without properly using resources, fixed.Repaired issue when clicking on engine speed setting with mouse.Jump text for target system and coordinates has been increased.All Cetus ship's shaders are now lighter making them easier to see.. H2 AutoMine - Update: The Hydrogen collector in Osti will now auto-mine hydrogen. There's really no reason to shut it off. You need only swing by and empty it regularly. Future updates plan to have on/off/automine for all mines.Tserilecx Systems has been reduced to small size so it can be remounted. Tserilecx default power system has been replaced by a standard solar core. It had an older power core from the beta. Also, ships that are claimable will not dismount their systems when going derelict. That way when you claim them their systems will already be mounted.. All systems go for Astrela Starlight!: The beta has wrapped up, trailer and screenshots are updated, and the tutorials have been posted. Everything is ready for the release to Early Access tomorrow!. Bus Simulator 18: Roadmap: To offer some deeper insights into our long-term plans for Bus Simulator 18 we have prepared an overview of the current developments as well as future updates, features and new contents for the game on Trello. Here ist the link to our Bus Simulator 18 roadmap: https://trello.com/b/EwaZY24n/bus-simulator-18-roadmap-pcWe hope you enjoy reading!. Iconography - Update: Major updates this week to the 3D art for the ship and station systems in the game.Other updates this week: Sprites orient correctly on the radar. Snap setting added for main camera when targeting an object. Radar screen was resized again so it fits better under some resolutions.
top of page
bottom of page
Comments