About This Game Experience the mind bending power of single player cooperation.Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our proprietary engine Sparta 3D we make the fourth dimension as available as the other three. Just as with a VCR you can rewind time or fast-forward through it seamlessly.Combining this and our time line concept you will solve mind-bending puzzles, by giving yourself a helping hand. Any time you need a friend, you can be that friend. Create a new timeline at any time/any place there are no restrictions. This game is all about giving you full freedom in four dimensions.Solve puzzles involving lasers, mirrors, force fields, trap doors, platforms, keys etc. Exploit time to do the impossible. Explore the world and see into the mind of its people. We hope that you will enjoy the result of our years of evenings and weekends.Contains 6-14 hours of gameplay.Key Features4D Gameplay The fourth dimension Time is as accessible to you as the other three since at any time you can rewind to any earlier point in time, to find that perfect moment for you. No more frustrating replays performing the same sequence over and over again. Just rewind and fix.Single Player Cooperation This is the key part of the game. You can exist in many parallel timelines using time clones. It means that every time you need a friend's help in the game, you can be that friend. You can spawn a new time clone at any position and time in the game, and once you create a new one it’s there forever. Multiple true timelines Time clones will continue to perform the actions you recorded. They are, however, still a part of the game world, and if you change the game world the end result will also change. Temporality fielded objects A temporality fielded object is an object that won’t be affected by your time manipulations, because it is inside a field that cancels out all timelines except the original one. The Paradox Effect Combining the true timelines with the temporality fielding allows us to create paradox based puzzles where one single timelines performs multiple different actions depending from where in time it is viewed. Mathematically every temporality fielded object increases the number of dimensions with one which is what allows the paradox effect. 7aa9394dea Title: Project TemporalityGenre: Action, Adventure, IndieDeveloper:Defrost GamesPublisher:Defrost GamesRelease Date: 20 May, 2014 Project Temporality Download] [key] Since I'm pretty enthused about this game I'll try not to be bias, and give an objective reviiew.Pros:+The Game is highly entertaining and the puzzles are stellar.+Graphics are quite suffficent for a game of it's renown.+Puzzles are quite relaxing and exciting at times, never a dull moment.Cons:-The "Story" is a little bit vague without the logs and they're completely optional and are actually not even hinted on how to read beyond the contextual icon. This seems like a poor development. -Continuing off the Story there appears to be no enemies\/fighting, atleast as far in as I've gotten; This detracts from the idea of a 3rd person puzzle because at the very least you should have some crazed robot out to get you. This only has "testing" - and if I want "testing" - I can just play SE for hours on end. So Like I said the stories not so great.-As far as I can tell there's no "real" multiplayer - just you and your clones :(.All in all would I recommend this game? Yes, to the right person. It's definitely not a GTA-styled game even though you may be lead to believe that by the screenshots. And to answer your question about open-world the "tests" are divided into levels - not exactly open-world to me...it is definitely a good game, not sure if I'd pay $15 for it again but what's done is done.... Play time ~9 hours(Originally recommend No, so that developers see this).I am very grateful that the developers have put out a game with the intention to raise awareness of the injustices in today's human society. The game portrays that injustice very well, but I believe more effort could have been placed in condemning the injustices and fixing it also, rather than simply placing the protagonist (and others) in the shoes' of a victim. Moreover, there are some references to animal experimentation which I feel is inappropriate - another injustice that yet again is not condemned.From a game mechanics \/ gameplay, perspective, the game is very good. It puts together multiple puzzle mechanics to bring a complex new type of gameplay not found in any other game I've played. Although the mechanics are fixed, there are new twists being thrown in consistently, and this provides a variety of gameplay. I thoroughly enjoyed the puzzle aspects. Regarding visuals and audio: superb. The game is beautiful in both regards.The game is also good at storytelling. The reward system for beating challenges means users are fed bits and pieces of the story and I believe this works very well.. Awesome idea, great execution.In a world full of ordinary platformers, be that great ones such as Portal series or Antichamber, or mindboggling vastness of cheap imitations and boring repetitions, there comes a game that stands out with fresh approach and opening an entire dimension of time for puzzling challenges in a brilliant and innovative way. I only wish there was more of it.Which is the biggest problem: the story is very short. You barely manage to get the hang of time manipulation and it ends. The general game setting also could use a lot more narration, many topics sketched throughout story progression beg for details and the whole mystery-stuffed campaign leaves one craving answers. Or at least hints as to what may have happened.. to story characters, their mission, the universe.Other than that I found the game fairly easy - once somewhat accustomed to time-branching, a certainly unintuitive way of solving problems. I absolutely love the music - especially how it befits the mysterious deep-space environment, but find it highly repetitive. Same goes for the graphical setting, with the same models repeating dozens of times across subsequent rooms - but I suppose it is acceptable for an indie game.All in all, I only wish I knew about this game sooner and definitely won't hesitate a single second to buy the sequel, if and when there is any.. A really nice and good looking puzzle game, not unlike Portal.It play's out on a space station orbiting what once was Jupiter (still is, just not the way we know it. The developers must really like 2001: A Space Odyssey and 2010: The Year We Made Contact and its sequel); A scientific testing facility where you are the 80-something test subject.What are you testing? Well, you have a brain implant that allows you to move forward and backward in time, as well as create temporal clones of yourself doing whatever it was you did before. It basically is a record-and-playback function for you as a person. And therein lies the kicker. The puzzles you are presented with require you to create not one but several of these clones of yourself in order to solve them.It looks and plays really smooth and beautiful, except that a lot of rooms and corridors look very much alike and resources are obviously being re-used a bit too much. But every now and then you get to watch out the window and see...well, just watch the forementioned movies or play the game and you'll get it. The musical score and sound effect round the artwork off quite nicely.The physics and modelling have proven a tad temperamental though. Buttons you're supposed to step on sometimes don't trigger because of the odd shape and the character(s) collision detection and lasers, which push you away, may push you into a wall and all sorts of freaky things start happening.Then there are certain puzzles that involve objects that are shielded from temporal tampering, and that's where the real gamebreak lies. These puzzles come with a checkpoint so you can still reset the puzzle and try again. The problem is that not all objects are properly reset when using these, resulting in bugged puzzles that simply cannot be solved, you cannot proceed and therefor have to play the entire level again, and again...and again...But overall this really is a great addition for people that enjoy puzzles set in an FPS game with a SciFi undertone.. RECOMMENDED.This is some kind of mix between The Swapper and Thinking with Time Machine (which is free).From The Swapper, it takes the idea of cloning yourself to achieve the goals of each level.From Thinking with Time Machine, the time roll-out concept.Graphics are a tad odd, better than in The Swapper and not so charming as in TWTM (which, in fact, uses Portal 2's toolbox).I would try both mentioned ones first to this one but, once you are done with those, this is a curious blend.If you liked those, you will probably like this one, also. If you don't have Portal 2 get that. If you do have Portal 2 then get the free mod "Thinking with Time Machine". This game isn't bad per se. It just that the story and characters....well their aren't any really. Comparing it to Portal may not seem fair but really that's the standard now. And the story and characters that had help you not get so fustrated at the game for those times the 'ah ha' moment hasn't quite hit. In the long run though if you have Portal 2 played it plus "Thinking with Time Machine" mod and are looking for something to scratch that itch this might hit the puzzling spot but completely miss the character portion. Quantum Conundrum comes closer but it too falls short IMHO. [Portal why did you spoil me so]. Use Time Paradox duplicates of yourself to help solve puzzles and circumvent test chambers. Be careful not to approximate any of your previous selfs.
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