top of page
aljalkibartlemins

Solar Lander Xforce





















































About This Game Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation. Because this game takes place in space, there are no engine sounds, or any other sound that cannot be heard from inside the cockpit of the vehicle. All of the game's mechanics are simulated with a full physics simulation that runs 1,024 times per second! This makes the 2D simulation very accurate and very realistic. There is no arbitrary rotation rate or acceleration. As you use-up fuel, your maximum acceleration will increase and you will be able to change your rotation rate more quickly. Even the exhaust from the thrusters are physically simulated and can affect both you and other objects on contact. 1075eedd30 Title: Solar LanderGenre: Casual, Indie, Simulation, Early AccessDeveloper:TChapman500Publisher:TChapman500Release Date: 16 Oct, 2017 Solar Lander Xforce solar energy lander wy. lander solar cells. insight lander solar panels. solar distribution landeronde. mars lander solar panels. solar lander. solar energy lander wy. solar distribution landeronde. solar system landers. mars insight lander solar panels. insight lander solar panels. insight lander solar array. insight lander solar array. mars lander solar panels. solar lantern. solar lander. solar lantern. mars insight lander solar panels. lander solar cells. solar system landers Time Warp Update Released: Time warp and pause have been added to the game. Both can have their controls configured in the settings screen. The Time Warp will increment and decrement by a factor of 1x. Time warp will start becoming ineffective at around 10x normal speed, but may vary between systems. Just to make sure you don't lose control over the vehicle, all controls except camera zoom are disabled while in time acceleration.Other Additions. Torque Physics Fixed: I fixed an issue with the torque physics that would cause excess jittering with the vehicle. This would most likely be noticeable when trying to redock with the command module. The amount of jittering due to trying to control the vehicle is almost non-existent now.As a side effect of this bug fix, the retro RCS thrusters (and possibly the main engine) are now far more effective than they were before.This issue is not related to any jittering that you may experience in the later levels of the game. That is caused by the Unity engine using 32-bit physics and the planets late in the game being so much larger than the early planets. The 32-bit physics is also why I scaled the planets and vehicles the way I did.. Project Status Updates: It's been a while since I posted anything here, so here is an update on the status of the project. I'll start with the bad news first: This game is going to spend a bit longer in Early Access as I don't yet have all of the features that I want implemented. In addition, I am temporarily removing the quicksave feature from the game until I can get it working reliably.Now for the good news: I'm working on new game modes (eg: free roam and scenario), better integration with the Steam API, and new and improved game mechanics. These enhancements will come in several stages over the next several updates. Here's an overview of where the project is going.High Scores Screen. Aesthetics Update Preview: Over the past week, I've been working on improving the aesthetics of the game. Here is a list of changes that I've made so far:I've added a HUD-type display for orbital speed, altitude above ground, and vertical speed. The HUD also shows where the vehicle is going and which direction is straight down and level with the horizon. The velocity direction indicator is even color-coded to let you know if you're going to make a safe landing.When the update is released, you'll be able to toggle between surface-relative and command module-relative speed and distance displays.In the top-right corner, the text display of the fuel and speed has been replaced with a visual representation of how full your tanks are.Demo of the HUD.Speed direction indicator is blue to indicate a landing score of 1,000+ points.Speed direction indicator changes color as you accelerate. Red is bad!What is shown here is subject to change by the time the update is published. I'm also working on improvements to the in-game menus and the various screens that the menu items take you too. There will be a dedicated help screen and a new settings screen.. Game Overhaul Progress Report Video: I am currently working on a massive overhaul of Solar Lander's systems to fix a few issues that the game has and to make it easier to develop the game in the future. Here's a video about what I'm doing with the game.https://www.youtube.com/watch?v=JDJ8Ql3kjNk. Bug Fixes and Sounds: Solar Lander has just been updated with working sound settings and a bug fix. I also noticed that the previous build didn't quite make it to the live state as I had intended. Don't know what happened there, but that issue is now fixed. And I double-checked this build just to make sure!Sound System. Freeroam Update: The freeroam game mode has been successfully implemented. This will allow you to start a new game where you visit planets in any order that you want, provided you have at least reached that level in the Progression mode. The same framework will be used to create tutorials and scenarios.On top of that, there have been a few performance tweaks and bug fixes. One of the bugs that have been fixed is the one that reverses a few of the controls. I don't know when this bug was introduced, but when I discovered it, it was top priority and I thought I had fixed it in the previous update but I was wrong. There have been a few other bugs that have been fixed along the way.For the next update, I intend to focus on adding some more sounds, some dialog, and maybe some background music to the game.

1 view0 comments

Recent Posts

See All

Comments


!
Widget Didn’t Load
Check your internet and refresh this page.
If that doesn’t work, contact us.
bottom of page